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DimensionForge app icon

Native 3D creation for apps and the web.

DimensionForge welcome screen with options to create a model, open or optimize an asset, or build with an agent

Model, light, and render on your Mac, then export GLB for the web and USDZ for Apple apps and AR Quick Look.

Built for Apple silicon · Available on the Mac App Store

The Problem

The shortest path from an idea to a 3D file that works where it lands.

DimensionForge is a focused 3D workspace with real modeling, materials, lighting, animation, inspection, and delivery tools. It is designed for lightweight assets and quick delivery work on the Mac.

Before saving, target-aware review shows what will be preserved, converted, or dropped. GLB output has been checked with the Khronos glTF Validator and a pinned Three.js viewer; USDZ output has been checked in Quick Look.

“Make it in 3D. Ship it as GLB or USDZ.”

Free and Pro

Build and deliver static assets for free. Add Pro when the workflow needs more.

The free app includes modeling, materials, cameras, lights, animation authoring, local projects, validation reports, and static GLB and USDZ export.

FREE

A complete static 3D workflow

Build and save .dforge projects, author and preview animation, render stills up to 1920 × 1080, review validation reports, and export static GLB or USDZ.

Static GLB and USDZ export stays free.

PRO

More delivery power

Add animation export, more interchange formats, web optimization, larger or transparent still renders, and one-click validation repairs.

Monthly, yearly, and Lifetime options are localized in the app.

If a subscription ends, projects remain openable and editable, and files already exported keep working. Only Pro actions lock.

Three clear ways to begin.

Start from a product, web hero, Apple AR, or empty-scene template. Open an existing asset for inspection and optimization, or enter the agent-ready workspace and review proposed changes before they are applied.

Highlights

  • Create from a focused scene template
  • Inspect GLB, glTF, USD, OBJ, STL, or PLY before import
  • Review agent proposals before changes are applied
DimensionForge start screen with model creation, asset optimization, agent workflow, templates, and recent projects
DimensionForge Solid mode showing the Forge Knot scene, scene hierarchy, viewport controls, and inspector

Shape the scene in a native Mac workspace.

Build from primitives, organize scene hierarchy, position objects, and work with cameras and studio lights in a focused editor. Solid, wireframe, material, rendered, orientation, and UV views expose the layer you need.

Highlights

  • Primitives, direct modeling, groups, hide, and lock
  • Seven display modes plus safe-frame and composition guides
  • Keyboard navigation, Increase Contrast, and Reduced Motion support

Materials, lighting, and motion stay in context.

Assign physically based materials, adjust transforms and primitive parameters, light the scene, and add object, camera, or supported light keyframes without leaving the workspace.

Highlights

  • PBR material controls for color, metalness, roughness, emission, normals, and opacity
  • Timeline playback and scrubbing with linear or eased interpolation
  • Rendered mode and Render Still share one lighting path
DimensionForge rendered workspace with a gold and steel model, PBR material inspector, and animation timeline
DimensionForge Solid mode with a selected torus primitive, transform values, and primitive parameters

See the effect of every change.

Switch between structural and rendered views while the scene hierarchy, inspector, material assignment, transform values, and primitive controls remain visible.

Highlights

  • Inspect geometry in Solid mode
  • Review material and lighting in Rendered mode
  • Use component selection and direct edits with one-step undo

Render what you built.

Use the same lighting path for the interactive Rendered view and still output, so materials and highlights can be judged before delivery.

Highlights

  • PNG, JPEG, or HEIF still output
  • Free opaque renders up to 1920 × 1080
  • Larger sizes and transparent backgrounds with Pro
DimensionForge Rendered mode showing the selected gold torus and steel ribbons with material controls
Close rendered view of a DimensionForge gold and steel ribbon asset in the 3D workspace

Deliver for the real destination.

Choose a target profile for Three.js and the web, Apple apps, AR Quick Look, or general interchange. Validation identifies issues by location and explains what the destination needs.

Highlights

  • Static GLB and USDZ export is free
  • The demo desk scene fell from 283 KB to 166 KB with Pro web optimization
  • Export review lists preserved, converted, and dropped content before saving

Bring DimensionForge into command-line and agent workflows.

Install the separate, signed command-line companion, copy a ready-to-use MCP configuration, and connect a compatible local client. App-connected requests use short-lived connections and proposed changes still require review in DimensionForge.

Highlights

  • Free, signed and notarized Apple silicon CLI download
  • Ready-to-copy MCP configuration for local clients
  • DimensionForge never downloads or installs executables from inside the app
DimensionForge Command Line and Agents setup showing the CLI download, default install path, MCP configuration, connection status, and agent workspace action

Technical specifications.

MODEL

  • Eight primitive types
  • Extrude, inset, bevel, subdivide
  • Boolean operations
  • Hierarchy, groups, hide, and lock

LOOK & VIEW

  • PBR materials and vertex colors
  • Directional, point, and spot lights
  • Seven display modes
  • Cameras and composition guides

IMPORT

  • GLB and glTF
  • USD family
  • OBJ and STL
  • PLY with preservation report

DELIVER

  • Static GLB and USDZ free
  • Target-aware validation
  • Animation and extra formats with Pro
  • PNG, JPEG, and HEIF renders

LIMITS IN 1.0

  • No rigging or skeletal animation
  • No KTX2 or Draco export
  • USD import preserves geometry, normals, UV0, and names
  • Focused on lightweight assets

MAC

  • Native app
  • Apple silicon
  • Local .dforge projects
  • No account required

Questions

Frequently asked questions

Do I need Pro to export?

No. Static GLB and USDZ export is free. Pro adds animation export, more formats, web optimization, bigger and transparent renders, and one-click repairs.

What happens if my subscription ends?

Your projects stay openable and editable, and files you already exported keep working. Only Pro actions lock.

Do I need an account?

No. Projects are saved as local .dforge files on your Mac.

Can I open my Blender files?

Export from Blender as GLB, glTF, OBJ, STL, PLY, or USD, then inspect and import the asset into DimensionForge.

Does it work for AR?

DimensionForge exports USDZ for AR Quick Look and includes real-world scale presets in its Apple AR template.

Is Lifetime a one-time purchase?

Yes. Lifetime unlocks Pro permanently for your Apple ID, including Family Sharing.

How DimensionForge was built

Technical notes behind the app.

The product pages show what shipped. These guides and case studies document the architecture patterns, privacy decisions, and SwiftUI implementation details behind apps like DimensionForge.

DimensionForge app icon

Make it in 3D. Ship it as GLB or USDZ.

Get DimensionForge from the Mac App Store, then add the free signed CLI when you want command-line or MCP workflows.

View on the Mac App Store

Free tier · Optional Pro

Native Mac app · Apple silicon · Local projects · No account required

Forge Suite icon

Part of Forge Suite

DimensionForge is part of the Forge Suite family.

Explore six native Mac apps for 3D, spreadsheets, documents, photos, video, and audio. Each app explains its availability and any optional upgrades on its own product page.

DIMENSIONFORGE · v1.0 · macOS · Last updated 2026-10-18